Monday, September 3, 2007

Game Hacks: Super Mario Autopilot

Game hacker has designed levels which can be completed without touching the game controller. The result ends up looking a bit like a Rube Goldberg contraption crossed with Pixelated Ballet.

Here's a Rube Goldberg contraption:

To reiterate, Mario isn't being controlled by anyone - he's just being pushed along by game elements - bouncing, getting pushed, etc. It's pretty cool.

Here's another, even more elaborate (check out the shell action!) Mario World hack:

1 comment:

Chris said...

that is some crazy stuff... especially the second one, insane timing with the turtleshells (especially when they end up encased in blocks)

Sort of like Wargames, I imagine -- the only way to win is to not play.